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Graveyard Keeper 2 Guides

Graveyard Keeper 2 Achievements Guide: All 38 Listed and Ranked by Rarity

All 38 Graveyard Keeper 2 achievements with unlock conditions and global completion rates, plus what the rarity curve says about where players stall.

9/24/2026 Last updated: 10/23/2026 8 min read
Graveyard Keeper 2 Achievements Guide: All 38 Listed and Ranked by Rarity

FAQ

How many achievements does Graveyard Keeper 2 have?
38 on Steam, verified against Steam global achievement statistics on October 23, 2026 — thirty-one days after launch. Thirty-three publish their unlock descriptions on the stats page; five story achievements publish none, so their conditions stay unknown until earned.
Are any achievements missable?
Nothing is confirmed missable yet. Two story achievements are named for events — Linda's concert, the elections — that look calendar-bound, and the game does run key mechanics on designated days of the week, so an event-gated unlock could cost you a week if you arrive late. Treat the weekly calendar as the only real missable risk.
What are the hardest achievements?
The grind set: Urban Planner (restore every house), Patron of merchants (build every market stall), Necromancer (resurrect 50 zombies), Alcohol Baron (100 bottles), and Shepherd of Souls (50 sermons) all sit between 5% and 20% thirty-one days after launch. They are completion-marathon achievements, not skill checks.
Do PlayStation and Xbox have trophy parity with Steam?
The Steam list is what this page verifies. The console storefronts launched the same day with the same content, but their trophy lists have not been itemized on this site yet — that check is pending, and this page will be dated when it happens.

Graveyard Keeper 2 launched with 38 achievements on Steam, and thirty-one days in, the global stats already sketch the whole difficulty curve: 96% of players have started the story, seven in ten have won their first battle, about half have smelted a hundred bronze ingots — and the completionist tail stretches from five percent to twenty. This guide lists every achievement with its unlock condition and live global rate, then reads what the curve tells you about where the game slows down. It pairs naturally with the beginner guide: aim your first week at the cheap early milestones and the rest of the ladder follows.

One patch note matters for this list: Update 1.006 (September 25) made demo-save milestones unlock Steam achievements retroactively in the full game. If you carried a demo save into launch week and your early milestones never popped, install the update, load your save, and check the list again.

Story and world achievements

The narrative spine. Most unlock passively as you play; the hidden five sit at the end of this table because Steam publishes no descriptions for them.

Achievement How to unlock Global rate
A New Beginning The journey has begun. The world is waiting. 95.8%
Two faces You met Januarius and Jully. However, it seems like they’re the same person. 93.1%
A Man of Many Talents Jack has found his way to the town. 83.1%
The Man Behind the Curtain Gunter has entered the story. 72.0%
Friends in Low Places You met the bandits. 66.7%
A Little Magic The fairy has answered the call. 65.9%
A Night to Remember You attended Linda’s concert. 52.8%
Forbidden Knowledge You found the Necronomicon. Some books should stay buried. 46.9%
The People Have Spoken The elections are over. The future has been decided. 31.9%
An Unlikely Pair Hidden — no public description. 14.5%
Two Broken Souls Hidden — no public description. 13.5%
A Dangerous Romance Hidden — no public description. 14.7%
The Ancient One Hidden — no public description. 17.1%
The Other Keeper Hidden — no public description. 10.6%
The End of the Journey You completed the game. 10.6%

Three names worth flagging for series fans: Januarius and Jully (the “same person” achievement — the sequel’s humor is intact), The Other Keeper (the story is set eight years after the first game, and the developers hint the new keeper is “not exactly the same Keeper”), and the hidden romance-flavored trio, which hints relationship arcs exist this time. The characters guide tracks who returns from the first game.

Production and skill achievements

The crafting ladder — and the cleanest data on where the game gets hard.

Achievement How to unlock Global rate
Master Cook You’ve cooked 100 dishes! You won’t be starving. 67.6%
Master Farmer You’ve harvested 100 crops. Enough for the whole Town! 67.4%
Bronze Age You’ve smelted 100 bronze ingots. 53.4%
Iron Age You’ve smelted 100 iron ingots. Why so much? 53.6%
Novice Alchemist You’ve brewed 25 potions. The eyebrows will grow back. 44.9%
Stroke of Genius You’ve had 150 Inspirations. Your mind is sparkling. 32.2%
Fish Magnet You caught 50 fish, so now they’ve put a bounty on your head. 18.9%
Supplier You’ve created 50 supplies. The town is depending on you. 25.5%
Tree Bane You’ve felled 100 trees! The whole forest fears you now. 15.6%
Alcohol Baron You have produced 100 bottles of alcohol… Handle with care. 16.8%
Warmaker You’ve crafted 50 battle items. What a time to live! 18.9%

The smelting ladder is the cleanest production wall in the data: about 53% of players have smelted 100 bronze ingots, and 54% have gone on to 100 iron. That is your first real grind gate, and the intended answer runs through the automation loop: zombie-run factories, not hand-smelting. Stroke of Genius is the other quiet signal — Inspirations are the sequel’s progression currency, and 150 of them is a mid-game achievement of its own.

Graveyard and faith achievements

The old-school keeper’s set — burial, sermons, and cemetery quality.

Achievement How to unlock Global rate
Words of Faith You delivered your first sermon. 81.4%
Home Sweet Tomb The quality of your cemetery has reached 200. Rest in style. 17.2%
True Graveyard Keeper You’ve buried 50 corpses! Now you are The True Graveyard Keeper! 5.9%
Shepherd of Souls You’ve preached 50 sermons! A true shepherd of wayward souls. 4.9%

Cemetery quality reaching 200 is the clearest confirmation that grave decoration and layout still compound into a tracked score — the town restoration guide covers the graveyard modules (tombs, benches, columbaries, monuments) that feed it.

Combat and town achievements

The liberation campaign, from first blood to a fully rebuilt city.

Achievement How to unlock Global rate
First Blood You won your first battle. 72.4%
Open for Business You completed your first town order. 58.1%
Back to Life The town has taken its first steps toward recovery. 50.9%
A New Dawn The South part of Town has been cleared of zombies. 33.3%
Patron of merchants You built all the market stalls in the Town. 20.2%
Urban Planner You’ve restored all the houses in the Town. It’s never looked so good! 13.3%
Merchants’ Best Friend You’ve completed 25 merchant orders. 10.6%
Necromancer You’ve resurrected 50 zombies. A whole army! 10.7%

Read this table as the game’s structure: First Blood (72%) → first town order (58%) → town recovery begins (51%) → South Town cleared (33%) → everything rebuilt (13%). That is the district-by-district campaign in five numbers, with Necromancer reminding you the army doing the liberating is homegrown — fifty resurrections means the morgue and the front line are the same supply chain. See zombies: workers and army for how that pipeline works.

What the rarity curve tells you

Three takeaways from thirty-one days of data:

  • The early game is generous. Twenty achievements already sit above 30% thirty-one days in — the opening story beats, the first sermon, the first battle, and the first 100-dish and 100-crop marks among them.
  • The mid-game wall is iron. About 53% of players have smelted 100 bronze ingots, and 54% have turned that into 100 iron. If you stall there, you are stalling exactly where everyone stalls.
  • Completion is a marathon, not a skill test. Nothing here demands frame-perfect play; the rare set is volume — 50 burials, 50 resurrections, 100 bottles, every house, every stall. The bodies and morgue guide is where most of those counters tick.

One caveat that matters for hunters: the game ties key activities to designated days of the week — city battles, certain NPC mechanics, and (per their achievements) the concert and the elections. There is no confirmed missable yet, but showing up late to a calendar event can cost you an in-game week, so the calendar, not reflexes, is the achievement hunter’s real enemy.

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